The enduring quality of SNK's output during its Neo-Geo era speaks for itself. The many games that SNK developed in their 90's heyday have been ported, emulated, and collected across more platforms than I can keep track of spanning multiple console generations since the Neo-Geo was retired. As someone who absolutely adores SNK's Neo-Geo output, I'm more than happy to purchase and re-purchase these re-releases and collections whenever justifiable. That being said, I feel that there is a sort of schism between the type of Neo-Geo re-releases that people prefer. Right now the camps seem to be split between preferring the full-scale PS4/Vita ports by Code Mystics and the emulated ports by Hamster under the ACA banner.
The exceptions are Metal Slug 3, Metal Slug 5, and Metal Slug 6, which have 5 and Metal Slug 7 which has 7. In several of the arcade and console versions, the game would have the blood censored, showing white blood instead of red. Page 3 of the full game walkthrough for Metal Slug 3. This guide will show you how to earn all of the achievements. Always set the difficulty to 'Easy,' for both playthrough one and two.
For the uninitiated, here is how the two types of Neo-Geo re-releases stack up: Code Mystics Port + Full-fledged port running natively on PS4/Vita + Added modes (e.g. Training, Survival for fighting games) + A number of well-executed display modes (e.g. Are you sure the code mystics releases are ports and not emulation? I'm just asking because my impression was that they were also emulated. I'm not sure doing a port of a classic Neo Geo game would be very cost effective on modern systems.
I've bought both kinds, alongside the PS4 re-releases of certain PS2 era connections, and I can see the merits across all of them. It is a bit of a shame that we do see inconsistencies, both in what gets released on what console (comparing ACA for Switch and PS4) and what game gets what feature set. It is good that there are as many teams as there currently are that are giving attention to the Neo Geo back catalogue, but it seems a bit of a shame that we probably won't get PS4 / Switch versions of 98 UM / 2002 UM based on what is being released at the moment. On the plus side it means that we get one group focusing on doing somewhat enhanced releases of the most high profile games and another who are doing much more regular but low-cost releases of most of the library. Well, that's kind of a strange point of contention to focus on. Hamster releases are just straight-up ROM dumps running in an emulator.
They could release every Neo-Geo game ever made all at once if they wanted to, assuming their emulator is up to the task (which it easily should be). Code Mystics actually port the games and add quite a bit to them. Besides, if we're talking quality-to-quantity ratio then Code Mystics is rocking a 100% score right now with Metal Slug 3, The Last Blade 2, Samurai Shodown V Special, and Garou. With the ACA line you have to wait for years to get some of the more obvious, higher-profile releases.
In the meantime you have to sit through a slew of releases that nobody cares about. Hm, it may have been an incorrect assumption on my part. Given the amount of little differences that cropped up on release of several Code Mystics versions, it seemed to me that those kinds of discrepancies could only result from an actual porting job rather than simple emulation. Most of those differences (e.g.
The heat-wave visual effect on the burning building stage in Last Blade 2 being omitted originally) are usually patched out via updates in the weeks after release. I'll happily stand corrected if anyone can confirm that they are indeed emulation-based. Hm, it may have been an incorrect assumption on my part. Given the amount of little differences that cropped up on release of several Code Mystics versions, it seemed to me that those kinds of discrepancies could only result from an actual porting job rather than simple emulation.
Most of those differences (e.g. The heat-wave visual effect on the burning building stage in Last Blade 2 being omitted originally) are usually patched out via updates in the weeks after release. I'll happily stand corrected if anyone can confirm that they are indeed emulation-based.
The only real good statement is how you want to interpret their definition of 'emulation'. Either 'emulation' in the literary sense, that it's 'emulating the look and feel' of these games, or emulation as in it's actually running the original game and attempting to do so as accurately as possible.
The way they describe 'emulation' on their tech page leads me to believe it's the more literal definition. That it's straight emulation, with a custom front/back end designed to be ultra portable between platforms. My Switch was a NeoGeo for the first 3 months. I had nothing else. AND I LOVED IT It seems that both have their benefits. I'd love an art gallery and survival mode in Garou.
I really need to stress how much value this adds to the Code Mystics package. But I also love Hamsters dedication to realeasing a new arcade release each and every week. We've got plenty of tent pole 'ths is the only Neo game that you need' mixed in with smaller diamonds in the rough. We haven't been made to wait for the good stuff, there's something good coming all the time. Unfortunately, they both have their down sides. If it Is true that The AI doesn't behave properly in the Code Mystics releases, well that should ring some pretty damn load alarm bells.
And if the lobby is a ghost town online it makes P2P mulitiplayer pretty pointless as a feature. The Hamster releases are just straight up arcade ports, nothing really else to write home about. Sure you can play a 5 min score-attack and slightly widen the field of screen and control the count down speed.
But there's nothing other really than the base arcade game to play. Personally, I'm just happy the games are coming, game after game after game. If to get that it means we lose a few bells and whistles, well so be it. Who knows, Maybe Hamster will come back in 2/3 years and sell us KOF DX with survival mode included.
Are you sure the code mystics releases are ports and not emulation? I'm just asking because my impression was that they were also emulated. I'm not sure doing a port of a classic Neo Geo game would be very cost effective on modern systems. I've bought both kinds, alongside the PS4 re-releases of certain PS2 era connections, and I can see the merits across all of them.
It is a bit of a shame that we do see inconsistencies, both in what gets released on what console (comparing ACA for Switch and PS4) and what game gets what feature set. It is good that there are as many teams as there currently are that are giving attention to the Neo Geo back catalogue, but it seems a bit of a shame that we probably won't get PS4 / Switch versions of 98 UM / 2002 UM based on what is being released at the moment. On the plus side it means that we get one group focusing on doing somewhat enhanced releases of the most high profile games and another who are doing much more regular but low-cost releases of most of the library. Personally I was hyped at first for their KoF98 release given the 'improvements' etc but in the end I'd rather have arcade original releases, especially since SNK didn't adopt the changes as the 'definitive' edition of those titles to make every re-release since then use them but went back to the arcade originals instead making it seem far from endorsed. Of course online mode via GGPO would be good to have on top of it all, but I didn't care much for the extra options/characters (those 2 KOF games already have so many anyway!) and they too lack any good filter/scanline settings in my opinion which is the most disappointing thing about all these re-releases. SNK need to simply make/outsource their own emulator and then re-release all their classics through it with the same kind of consistent quality and options for all, making sure they have GREAT filters and GGPO online modes. Maybe do something like SEGA's Genesis games on Steam with the virtual 90s kid room setup (and the simple launcher option too).
And also allow people to switch from arcade to console settings, access the dip switches, etc, and please without garish new art and menus. I appreciate both Hamster and Code Mystics for putting out these games. Cross buy on PS4/Vita is the only real difference that I care about, and the higher price is offset by them going on sale regularly. I do admit that the screen filter options are also better on Code Mystics versions, but the 'blur' of the Hamster ACA ports doesn't bother me.
Along with the DotEmu port of Windjammers, I've got the Code Mystics versions of Garou, Last Blade 2 and Metal Slug 3 on PS4 and Vita. They're all mostly played on the latter. I've got a fair number of Hamster ACA games, and most are on Switch. Rule of thumb, if games are available on both Switch and PS4/Vita, if they are best played with a d-pad I get the Sony version, otherwise get them on Switch.
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